Post by Goldmage162 on Nov 21, 2012 1:57:01 GMT -5
Since the EOC is out, monsters now have to be fought with the proper style for maximum efficiency.
Here is a list of all the monsters the commonly used slayer master Kuradel can assign, and what they are weak too.
Remember that if something is weak to a specific style (say water spells) that also means they are weak to everything in that category (all mage) and even more so in the style mentioned.
Combat types are:
Melee- Stab, Slash, and Crush
Ranged- Thrown, Arrows, and Bolts
Magic-Air Spells, Water Spells,Earth Spells, and Fire Spells
In alphabetical order:
"A"
Aberrant Spectres-
*Slayer Tower-Thrown
*Polliveach Slayer Dungeon-Arrows
Abyssal Demons-Slash
Aquanites-Arrows
"B"
Black Demons-Bolts
Black Dragons-Arrows
(Mutated) Bloodvelds-
*Regular-Thrown
*Mutated-Fire Spells
Blue Dragons-Arrows
"D"
Dagannoths-
*Melee ones (Lighthouse)(lvl 112)-Air Spells
*Ranged ones (Lighthouse)(lvl 110-Slash
*Waterbirth Island Dungeon-Earth Spells
Dark Beasts-Bolts
Desert Strykwyrms-Stab
Dust Devils-Crush
"F"
Fire Giants-Slash
"G"
Ganodermic Beasts- Fire Spells
Ganodermic Runts-Fire Spells
Gargoyles-Water Spells
Greater Demons-Bolts
Grifolapine-Water Spells
Grifolaroo-Earth Spells
Grotworms- Bolts
"H"
Hellhounds-Slash
"I"
Ice Strykwyrms-Fire Spells
Iron Dragons-Water Spells
"J"
Jungle Strykwyrms-Stab
"K"
Kalphites-Water Spells
"L"
Living Rock Creatures-
*strikers-Crush
*Protectors- Water Spells
"M"
Mithril Dragons-Earth Spells
Mutated Jadinkos-Stab
"N"
Nerchyael-Crush
"S"
Skeletal Wyverns-Fire Spells
Spiritual Mages-Bolts
Steel Dragons-Water Spells
Suqahs-Fire Spells
"T"
Terror Dogs-Slash
Tzhaar-
*Melee ones-Water Spells
*Mage ones-Arrows
*Range ones-Slash
"V"
Vyrewatch-Thrown/**Blisterwood Weapons**
"W"
Warped Tortoises-Bolts
Waterfiends-Bolts
Here is a list of all the monsters the commonly used slayer master Kuradel can assign, and what they are weak too.
Remember that if something is weak to a specific style (say water spells) that also means they are weak to everything in that category (all mage) and even more so in the style mentioned.
Combat types are:
Melee- Stab, Slash, and Crush
Ranged- Thrown, Arrows, and Bolts
Magic-Air Spells, Water Spells,Earth Spells, and Fire Spells
In alphabetical order:
"A"
Aberrant Spectres-
*Slayer Tower-Thrown
*Polliveach Slayer Dungeon-Arrows
Abyssal Demons-Slash
Aquanites-Arrows
"B"
Black Demons-Bolts
Black Dragons-Arrows
(Mutated) Bloodvelds-
*Regular-Thrown
*Mutated-Fire Spells
Blue Dragons-Arrows
"D"
Dagannoths-
*Melee ones (Lighthouse)(lvl 112)-Air Spells
*Ranged ones (Lighthouse)(lvl 110-Slash
*Waterbirth Island Dungeon-Earth Spells
Dark Beasts-Bolts
Desert Strykwyrms-Stab
Dust Devils-Crush
"F"
Fire Giants-Slash
"G"
Ganodermic Beasts- Fire Spells
Ganodermic Runts-Fire Spells
Gargoyles-Water Spells
Greater Demons-Bolts
Grifolapine-Water Spells
Grifolaroo-Earth Spells
Grotworms- Bolts
"H"
Hellhounds-Slash
"I"
Ice Strykwyrms-Fire Spells
Iron Dragons-Water Spells
"J"
Jungle Strykwyrms-Stab
"K"
Kalphites-Water Spells
"L"
Living Rock Creatures-
*strikers-Crush
*Protectors- Water Spells
"M"
Mithril Dragons-Earth Spells
Mutated Jadinkos-Stab
"N"
Nerchyael-Crush
"S"
Skeletal Wyverns-Fire Spells
Spiritual Mages-Bolts
Steel Dragons-Water Spells
Suqahs-Fire Spells
"T"
Terror Dogs-Slash
Tzhaar-
*Melee ones-Water Spells
*Mage ones-Arrows
*Range ones-Slash
"V"
Vyrewatch-Thrown/**Blisterwood Weapons**
"W"
Warped Tortoises-Bolts
Waterfiends-Bolts