Post by Platky on Jul 1, 2010 18:25:43 GMT -5
Sinister Key Running Guide
DESCRIPTION
This guide details Sinister Key running. What that is, is a specific key used to open a chest located in the dungeon north of yanille. This chest contains an array of herbs that total over what the key is worth. Herbs you recieve:
Grimy Harralandar x2
Grimy Ranarr x3
Grimy Irit x1
Grimy Avantoe x1
Grimy Kwuarm x1
Grimy Torstol x1
A handy link relating to Yanille Dungeon:
runescape.wikia.com/wiki/Yanille_Agility_dungeon
REQUIREMENTS
~ 49 Agility
~ Some cash (it is up to you how much, but atleast 210k because that is what one run with three keys would cost approx.)
~ A sharp weapon to cut webs
~ Antipoison potions
~ Watchtower Teleport Tabs
RECOMMENDATIONS
~ Combat level 91 or higher so you don't get attacked
~ Higher the agility level the better
~ 5mil+ so you can buy multiple keys at once
~ Gear to make yourself lighter
~ 52 summoning for Spirit Terrorbird (allows you to run 4 keys at once) or 67 summoning for War Tortoise (allows you to run 5 keys at once)
~ Rings of dueling/Glory Amulets or some form of easy teleport that you can wear
A suggested equipment setup:
Note the negative weight^
REWARDS
~ The option to keep gathered herbs or sell them
~ 750k-1.5mil/hr (this depends on the differences of herbs and how fast you are)
approx 6.5k profit/key x 3 = 19.5k
approx 1min to 1 min 15 sec /run
minus 850 for tele tab
cash per hour = 895.2k(for 1min 15 sec) to 1 119k(for 1 min)
When using a familiar you can get more cash per run, but takes longer:
With War Tortoise
6.5k x 5 = 32.5k
time= 1 min 30 sec
subtract 850
cash per hour= 1 300k
~ Agility Experience approx 1125xp/hr
STEPS
Before Beginning:
Make sure that all the prices are around where they should be before starting this method. A handy page for differences is located here: runescape.wikia.com/wiki/Sinister_key
Unfortunately wiki prices have to be manually updated. If you know how to do that (there is info about it on the wiki site) you may do so, but i recommend also checking some of the ge price pages:
~ Sinister Key
~ Grimy Harralandar
~ Grimy Ranarr
~ Grimy Irit
~ Grimy Avantoe
~ Grimy Kwuarm
~ Grimy Torstol
Step 1: Make the required purchases
Step 2: Set up your inventory how you see best, with those items
Step 3: Teleport to watchtower using your tele tab
Step 4: Run over to the dungeon as shown in the picture below
Then slice the web using your slashing weapon
Step 5: Enter the Dungeon. Bats here are level 27, so you must be 55 or higher for them to not be aggressive
Step 6: Run to the east and down a bit, until you come to a balancing ledge you must cross. This requires level 40 agility.
Step 7: Enter the Obstacle Pipe nearby the Chaos Druid Warriors
Step 8: You are now in a room with 6 level 45 Skeletons, which you need to be 91 or higher for no aggression, and a chest.
Click on the chest, one of your keys will be used, and you will recieve the 9 herbs stated above. BEWARE for the first time, and everytime your antipoison wears off, you will be poisoned from the chest.
Step 9: Repeat into all your keys are used. If you have a summoning familiar such as the War Tortoise, open the chest however many times the herbs will fit with the Beast of Burden. Store, then repeat chest opening
Step 10: Use your Ring of Dueling (preffered if you have a familiar) or Amulet of Glory or other wearable teleport and get back to a bank.
Then Repeat!
UPDATES
~Alternate Route and data will be up shortly
Please test and comment on how this guide worked out for you
DESCRIPTION
This guide details Sinister Key running. What that is, is a specific key used to open a chest located in the dungeon north of yanille. This chest contains an array of herbs that total over what the key is worth. Herbs you recieve:
Grimy Harralandar x2
Grimy Ranarr x3
Grimy Irit x1
Grimy Avantoe x1
Grimy Kwuarm x1
Grimy Torstol x1
A handy link relating to Yanille Dungeon:
runescape.wikia.com/wiki/Yanille_Agility_dungeon
REQUIREMENTS
~ 49 Agility
~ Some cash (it is up to you how much, but atleast 210k because that is what one run with three keys would cost approx.)
~ A sharp weapon to cut webs
~ Antipoison potions
~ Watchtower Teleport Tabs
RECOMMENDATIONS
~ Combat level 91 or higher so you don't get attacked
~ Higher the agility level the better
~ 5mil+ so you can buy multiple keys at once
~ Gear to make yourself lighter
~ 52 summoning for Spirit Terrorbird (allows you to run 4 keys at once) or 67 summoning for War Tortoise (allows you to run 5 keys at once)
~ Rings of dueling/Glory Amulets or some form of easy teleport that you can wear
A suggested equipment setup:
Note the negative weight^
REWARDS
~ The option to keep gathered herbs or sell them
~ 750k-1.5mil/hr (this depends on the differences of herbs and how fast you are)
approx 6.5k profit/key x 3 = 19.5k
approx 1min to 1 min 15 sec /run
minus 850 for tele tab
cash per hour = 895.2k(for 1min 15 sec) to 1 119k(for 1 min)
When using a familiar you can get more cash per run, but takes longer:
With War Tortoise
6.5k x 5 = 32.5k
time= 1 min 30 sec
subtract 850
cash per hour= 1 300k
~ Agility Experience approx 1125xp/hr
STEPS
Before Beginning:
Make sure that all the prices are around where they should be before starting this method. A handy page for differences is located here: runescape.wikia.com/wiki/Sinister_key
Unfortunately wiki prices have to be manually updated. If you know how to do that (there is info about it on the wiki site) you may do so, but i recommend also checking some of the ge price pages:
~ Sinister Key
~ Grimy Harralandar
~ Grimy Ranarr
~ Grimy Irit
~ Grimy Avantoe
~ Grimy Kwuarm
~ Grimy Torstol
Step 1: Make the required purchases
Step 2: Set up your inventory how you see best, with those items
Step 3: Teleport to watchtower using your tele tab
Step 4: Run over to the dungeon as shown in the picture below
Then slice the web using your slashing weapon
Step 5: Enter the Dungeon. Bats here are level 27, so you must be 55 or higher for them to not be aggressive
Step 6: Run to the east and down a bit, until you come to a balancing ledge you must cross. This requires level 40 agility.
Step 7: Enter the Obstacle Pipe nearby the Chaos Druid Warriors
Step 8: You are now in a room with 6 level 45 Skeletons, which you need to be 91 or higher for no aggression, and a chest.
Click on the chest, one of your keys will be used, and you will recieve the 9 herbs stated above. BEWARE for the first time, and everytime your antipoison wears off, you will be poisoned from the chest.
Step 9: Repeat into all your keys are used. If you have a summoning familiar such as the War Tortoise, open the chest however many times the herbs will fit with the Beast of Burden. Store, then repeat chest opening
Step 10: Use your Ring of Dueling (preffered if you have a familiar) or Amulet of Glory or other wearable teleport and get back to a bank.
Then Repeat!
UPDATES
~Alternate Route and data will be up shortly
Please test and comment on how this guide worked out for you